﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Miao.Editor
{
    [Serializable]
    public class NamespaceReplacement
    {
        public string oldNamespace;
        public string newNamespace;
    }
    [Serializable]
    public class NamespaceReplacementConfig : ScriptableObject
    {
        public List<NamespaceReplacement> replacements = new List<NamespaceReplacement>();
        public string targetFolder = "Assets/Script";
        public bool previewOnly = false;
    }
}
